Category:Storyline

The Main Plot
The storyline follows two factions, the Jovian Detention Authority (JDA) and the Sprawlers, and is the prequel to 'Dark Reign: The Future of War' which was released on August 17 1997, originally for windows. The war initially starts off as a fight between authority and freedom, but later escalates to a war of survival, as the Earth now in its 26th Century, is in an ecological state of collapse, with numerous earthquakes and unable to provide a satisfactory atmosphere for life (thus the reason for the domes being constructed over the globe).

The Jovian Detention Authority (JDA) are a wealthy government and military organisation who preside over the safe-keeping of its citizens, and the massive domes of which they live in. Citizens not wishing to be kept under the JDA's submission, are forced out into the 'Sprawl', not being allowed entry into the safe heaven that is the domes, and thus forming the faction the Sprawlers.

Both the JDA and Sprawler campaigns contain 10 missions each.

Jovian Detention Authority (JDA) Campaign
The player takes command of 'Strike Force', which is given orders from Lord President Dalen, and passed on to the AI 'CIGNET' to start 'Operation Exodus'. The force tracks its way through the Deyssa Sprawl, Sector 13, the most hostile sector, making its way into an icy arctic mountain range, where a Voodun Priest, Booda Shoun is captured and taken hostage. An ancient artifact is discovered, and is to be brought back to researchers. Continuing in to a jungle area where a small valley is located with a powered gate, the current JDA force that was monitoring it have abandoned their post, and sided with the Sprawlers. After successfully restoring power to the gate and dealing with the deserters, your team is relocated, with the task of retrieving more Togran Artifacts. Whilst several evacuations take place, eventually a third artifact is located within the city. After all this, Strike Force is given its last orders to defend a gate and stop Sprawlers attempting to flee to another world, and destroy the three artifacts that have been gathered, which will lead to the destruction of Earth and honourable death of Strike Force.


 * Mission 1 - Into The Sprawl
 * Mission 2 - The Seal Is Broken
 * Mission 3 - Thinning The Herd
 * Mission 4 - Underworld
 * Mission 5 - Sea Of Red
 * Mission 6 - Interrogation
 * Mission 7 - Inferno
 * Mission 8 - Barbarians At The Gate
 * Mission 9 - Dirty Politics
 * Mission 10 - Hero's End

Sprawler Campaign
The player takes the role of 'Serdar', a new commander who wishes to prove his worth. The Council have been arguing for some time over whether to remain on the defensive and continue to retreat, or finally take the offensive. Agreeing that they can't keep retreating they decide to go on the offensive in the most violent sector, no. 13. You are instructed to use the JDA's propaganda boards against them, putting your own propaganda up. Whilst doing this, an earthquake happens and you are instructed to destroy the small command post in that sector, leading to your first victory. There have been several other earthquakes, one so large that it led to the seal of Togra's Shrine being broken, which was prophesied as meaning the end of the world. Eventually the battle leads to trying to get into the city, and you are led to a tunnel network with various creatures in it. After gaining entry your last objective is to destroy the core and escape through the gate, and start a new life on a new world.


 * Mission 1 - Assault On Precinct 13
 * Mission 2 - Return Of Togra?
 * Mission 3 - Who Watches The Watchman?
 * Mission 4 - River Raid
 * Mission 5 - Intellectual Property
 * Mission 6 - A Gift For Judas
 * Mission 7 - Gatekeeper
 * Mission 8 - The Way Out Is Through
 * Mission 9 - Exodus
 * Mission 10 - Earth Descending

BEING EDITED! HOLD ON PLEASE.