Category:Vehicles

In Dark Reign 2 there are not only infantry units, but also vehicles that belong both to the Sprawlers and the JDA:

JDA
In the JDA, most of the vehicles possess shields that allows them to be less vulnerable, like the infantry units of the same faction. All the vehicles of this faction are fabricated by one building, the Motorpool:

Collector:
The Collectors are vehicles with only one function: Collect the remaining Taelon and deposit it in the Refinery. The collectors no have guns or turrets nor shields, so it's necessary for it to stay away from any kind of frontline. The Collector costs 750 of Taelon.

"Our Kealan-armor plated Taelon Collectors are manufactured for us by Insignus. Its ironic that one of our simplest vehicles is also one of our most important. We only wish Insignus could provide us with a faster vehicle, but they've assured us its not possible with the armor weight that weve specified."

Rover:
"Of a similar size as the Warden, the Rover is an unmanned hoverpod first used for reconnaissance and light combat in the Dallaston riots twenty-one years ago. With a highly recognizable profile due to the protruding shields on each side, it utilizes the same Fawasi hover-propulsion system as the Warden, but unlike that craft the Rover also carries its own Nix-Yelco laser weaponry."

The Rovers are an amphibious units, with a small turrets as weapons with big rate fire and low damage at the top of it's head. It can be kind of innefective in small numbers, but in medium to large quantities it can be outstanding the amount of firepower and damage it can deal. The cost of the Rover is 400 of Taelon.

Warden:
"With these small, unmanned hover pods, our forces are able to detect and counter much of the Sprawls special weaponry, including mojos and traps. They can also reveal morphed Infiltrators and cloaked Fiends. The secret is a highly classified antenna system designed at the Garonti-Scherm labs in Midway Dome, which gives the JDA better ears and eyes than ever before. The propulsion system, by Fawasi, allows the Warden to run almost silently, and thus makes it highly effective for in-Sprawl missions."

The Warden is another amphibious vehicle, like the Rover. However, it doesn't possess any guns or turrets, like the collector, and its primary function is protect the base or the troops from Concussion Bombs, Electromagnetic Pulses, Assault Bots, Vulcan Mines (For the JDA), a Baron Samedi, a Rage, Berzerks or Mines (For Sprawlers). It has the longest range of sight than any other vehicle or unit of this faction.

Watchman:
"These giant walkers, made by Garonti-Scherm and first used in the Beijinta Campaigns of 2493, are extremely useful as escorts for tank columns. With their SWARMs (Short-range Wide Area Reaction Missiles), they make an excellent anti-aircraft defense (as the Corsairs in the Byzardian Conflict found out!). Their vulnerability to ground attack is, however, considerable."

The watchman is a two-legged anti-air vehicle, it can't, however, fire on on ground units o naval ones, standing vulnerable, and for that reason, it's necessary to be in company of other units. It costs 350 of taelon for it's production and deployment.

Bulldog:
"These light tanks, our main such ground vehicles, have proven their usefulness time and again over the years, most recently against the Judas in the Spanway skirmishes in Bone Valley outside Angel Bay Dome. Manufactured for us by Insignus, their main weapon is a Miklin 346-B high-traj mortar cannon, which can be used to great effect against enemy infantry or, should the situation dictate, mobs of lawless Sprawl rioters."

The bulldogs are ground vehicles that attack in resemblance of a Sprawler's Banshee. It can attack ground and naval units but cannot attak air units. Also, despite it's appearance of floating, it isn't amphibious like the Rover or the Warden. It costs 700 Taelon in order to obtain it. You also need:

- Command Center Level 2

- Precinct Level 2

- Motorpool Level 2

Growler:
"This heavy tank, built by FrennetiCorp Land & Sea, showed at the Seaport Dome terrorist attack just how much havoc it can wreak against other tanks or even buildings! It carries a Harkli Mark 7 rail gun, which fires high-speed uranium projectiles, ensuring total destruction of any enemy target either stationary or moving at less than 75 kph."

The Growler is a flying tank prepared to destroy the enemy positions and it's effective against some vehicles, this tank is more efective in buildings although, and no so much against the infantry nor it can attack air units. Pretty much like the Buldog, it can't go in water. It has a cost of 1000 of remaining.

To obtain this it you need:

- Command Center Level 2

- Precinct Level 2

- Motorpool Level 2

Mastiff:
"These self-propelled artillery units combine the best features of a light tank with a powerful Miklin 790-series artillery gun which produces an arcing fire that rains oblivion on unsuspecting Sprawlers. Though a good all-target fighting machine, the Mastiff carries light armor; the well-publicized events of the Warsavian police action in 2499 showed it is best used from a rear-line position where we can protect it from air attack."

The Mastiff is a heavy Tank/artillery unit. When it spots an enemy, it will make shots that will go through the sky and then later impact on the enemy, like the Thunder Cannon of the Sprawlers. The impracts made by this weapon are more efective in enemy groups, specially concentrated infantry or a small group of vehicles. Nevertheless, it's weakness come from enemies that are nearby, and being too close to them, makes the Mastiff an easy target and almost a useless weapon. Because of this it's necessary to use this vehicles as an artillery unit, to be away and secure from the frontline by being accompanied by some minor units for it's defense and deployment at close range.

The Mastiff has a cost of 1200 taelon.

To obtain it you need:

- Command Center Level 3

- Precinct Level 2

- Motorpool Level 2

Blackstar:
The Blackstar is an air vehicle, it's hability is in the air, a blackstar is a big opponent in the air, but not in earth, it haves a limited pack of ammunition (a yellow bar that indicates the total). It can counteract enemy Vultures, Air Barges (from enemy Sprawlers) and Enforcers, other Blackstars and Strikers (from enemy JDA). "Small, sleek, and birdlike, Blackstars have been our workhorse aircraft for over twenty years, and are especially agile in the close quarters of an urban Sprawl. They are powered by twin outboard Fawasi 529-Airhawk ion-pulse/jet hybrid engines, and modified Trace Masers allow their shots to pursue an enemy to his final destruction whether hes in the air or on the ground (though the diminutive Blackstar has limited ammunition capabilities)." They often escort our Strikers on their bombing runs. The blackstar is too vulnerable by Sky Sweepers and Go-gos. For it's production it costs 800 Taelon. To obtain him you need:

- Command Center Level 2

- Precint Level 1

- Motorpool Level 1

- Air Control Level 1

Striker:
The Strikers are an air bomber unit, that are effective in air to ground or air to naval combats, however it's vulnerable to enemy aircraft, such as other Blackstars or Vultures. As a bomber, it deals with a lot of damage to weak enemies, such as Guardians, Skulks, or Rumblers without difficulties, but in fights with anti-air units like Castigars, Judas and Go-Gos, it may have some difficulties alone, but it will be destroyed if it's fight is against a Sky Sweeper or Lightining Tower.. It costs 1200 of Taelon, like the Mastiff.

"Since the uprisings at Damasq four years ago, the shadows of these magnificent bombers have struck fear into enemy hearts. Like a giant bird of prey, our Strikers descend from the air to drop their dreaded Litson I-19 Hellfire Bombs, decimating an unsuspecting enemys armored column or obliterating his headquarters. They carry limited ammunition and require the services of nimbler escorts to defend them from other aircraft, but the Striker remains the big air gun in todays JDA." To obtain him you need:

- Command Center Level 2

- Precinct Level 2

- Motorpool Level 2

- Air Control Level 2

Shuttle:
The Shuttles are not controllable flying vehicles, with one simple objective, transport, for example:

- Transport the Togran Technifact (appears in Missions, 2, 4 and 7)

- Go for the escape of the GC traitorous (appears in Mission 3)

- Transport Civilians (appear usually in Mission 8)

Patrol Cruiser:
The Patrol Cruisers are naval vehicles, like the Hydrofoils, can attack aerial, ground and another naval units, this vehicles are effective in big groups with other Patrol Cruisers, Dreadnaughts and Tech Boats making this squadrons increasingly less vulnerables in sheer numbers.

"Our primary small attack boat, this version of the FrennetiCorp Land & Sea T-Series was adapted especially for use by the JDA in combat situations, and saw its first action in the Guantana Dome invasion three years ago. Used for water reconnaissance and escort duty, the Cruise is also an effective defender against both air and water attack, and has chalked up an excellent record providing supplementary defense for other, larger JDA watercraft." To obtain it you need:

- Command Center Level 1

- Dock Level 1

Dreadnaught:
The Dreadnaught is another naval unit and effective in long range attacks. Like the Mastiff, it fires towards the air and explode within collision with the ground but with lower height. It also can't target air units. This vehicles with Patrol Cruisers and Tech Boats, make a good strike group in closed and open seas, always remaining in the back for security.

"If the Mastiff is our big land gun, then the Dreadnaught is like a Mastiff on the open seas. A larger vessel than the Patrol Cruiser, FrennetiCorp's JC-117 Dreadnaught combines all the advantages of a land-based artillery-launch system with the ability to deploy anywhere on the 5/6ths of the Earths surface which is covered with water. This has proven a boon on missions to areas, which were too remote to easily bring in ground artillery, like the Micronesian Melees of 2490." For it's construction, it's necessary the next:

- Command Center Level 2

- Precint Level 1

- Motorpool Level 1

- Dock Level 2

Tech Boat:
"MacDill & Howits trusty 9000-series is the basis for our Tech Boats, which are dispatched to repair other watercraft both in port and on the water. Ever since the Ross Dome disaster they have earned a reputation for keeping a fleet up and running even in the heat of combat or emergency operations. Powered by a rugged Fawasi counter-prop engine with jet intake, the TB's generally arrive on the scene in good order."

The tech boats are medical naval vessels, the second unique medical, after the ground unit, Psi Tech, Also, like her, it can repair, another units such as infantry, aerial o other naval vehicles and damaged infraestructure.

Sprawler:
The Sprawlers, as the human faction, doesn't have shields, however their usefulness can be compatible with other JDA units. These vehicles are manufactured in the Garage:

Collector:
Like the JDA, the collector haves only one function: collect Taelon and deposit into the Refinery.

Go-Go:
The Go-Go is an amphibious vehicle, armed with a turret with two rotative cannons, it can deal with naval, ground and air enemies. She's most effective as an anti-air vehicle, she can destroy Enforcers in 4 shots, with Blackstars 5 or 6 shots, and with Strikers 6 or 7 shots.

"That buncha wild things shoutin and carryin on in the corner, they're members of the Go-Gos gang. They're biker trikers, actually; we build some of their sweet stretch hover-trikes down here, with bubble enclosures and a Harkli Mark 3 missile launcher mounted on the front between the handlebars. Shoots off homing missiles. Okay against enemies on the ground, but pure death to any aircraft stupid enough to come in range. Love those trikes might hafta make me one myself one of these days..."

Scorpion Tank:
"This baby started life as a Frenetti 927 SG tank, but we've done some work on her. She's a terror on other vehicles, on account of those twin Harkli cannons you see stickin up there like eyes. They fire what's called STING rounds rip the hell out of another tank. At the Mulhol breach skirmish a few years ago we sent a whole division of JDA light armored tanks runnin squealin for their mommies. Now that was what I call fun..."

Scorpion Tanks are a vehicles that were made it to counterattack the JDA Vehicles and small and weak infantry, like guardians, shadowhands, Rovers and Watchmans. To obtain it you need:

-Command Center Level 2

-Barracks Level 1

-Garaje Level 2